Forging 101

Putting a first post here for posterity. The Faewood Forge site should be up to par soon, and development on the Tome trudges along. I’ve had to reign in some of the scope-creep for the immediate future, so I can stop being so paralyzed and focus on the smaller more possible tasks at-hand.

The project still remains a three-part master plan, but I’m going to re-prioritize Tome for now, focusing on creating a helpful worldbuilding assistant that intuitively builds off of the user’s already provided content.

Current task at hand is building out the default display templates for a variety of metaObject types; I’m aiming for a nice wiki-style informational layout that fits each object type, and is extensible by means of adding additional optional parameters, stuff like ‘weight’ or ‘value’ or ‘weaknesses’, etc.

There needs to be a balance between the constrained, data-amalgamating approach I’ve been taking so far, with the need for the user to be able to define their own layout/presentation. I’m still debating solutions, but have been leaning towards like a dynamic ‘grid’ system in which the different ‘attributes’ and assets being displayed for a metaObject can be moved around and resized (within the set bounding box.)

Stay tuned for misadventures.

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