Tome (Phase 1)
Tome is the first part of the Faewood Forge app, which is the big wiki-style encyclopedia for creating and managing your worlds. It will boast a variety of intuitive and interesting tools to help fill out the details of a world, which should make filling out even the mundane details actually fun and rewarding. Tome will continually grow and refine a contextual overview of your world, and AI will then be able to assist in providing and ‘filling’ additional details with values that make total contextual and logical sense within your world (unless instructed otherwise!)
Tome will also be where generative AI API calls are included in-app with a credit-based system, allowing you to instantly create stunning visual imagery and animations for your creations, with a consistent art style of your preference. Other assets like music and files can also be generated and/or ‘attached’ to the objects you create within the app.
Squire (Phase 2)
With the complex, living worlds you have created in the Tome part of the app, it will take some extra help to manage and present it all in a live-production or live-gaming environment– this is where your helpful Squire steps in. Squire is the second part of the Faewood Forge app, which will be a real-time collaborative companion when running tabletop games or socially collaborating on a project. Squire will feature a design intended to be shared on a large (or several small) screens during a live session, and will allow you to intuitively navigate your project in real-time as players move throughout the world, enhancing the experience with awesome visuals, music, narration, and more. “Presentation Modes” for your creations from within Tome can be showcased at key moments during a campaign, to raise the narrative impact to new levels.
AI technologies will be particularly helpful in Squire to ensure that it can keep up with the stream-of-consciousness creativity that emerges from live-play. The AI Squire assistant can listen for important notes and then commit them to canon, providing summaries at the end of sessions, updating your lore according to what happened, and making suggestions on what could have occurred in the wider world as a result of your players actions (or inaction)!
Troubadour (Phase 3)
While Tome and Squire should already cover everything needed for awesome live-session experiences, the third part of the project, Troubadour, seeks to leverage new innovative LLM technologies to their full potential, using your creations from Tome and Squire to fill out a totally automated gaming experience. A virtual DM will tell the story of your world and allow players to embark on text-based adventures where they can do literally anything, with the DM adapting to their decisions while still always factoring in the exact rules and mythos of your narrative.
Systems for the game can be designed in Tome, and will be strictly adhered to by the narrating DM, who will also walk players through how to play if needed. Projects and worlds can be published and shared, so people anywhere in the world can essentially sit at your DM table and have an adventure in your world.
Ambitiously, I envision ‘collaborative’ Troubadour sessions that are open publicly, and have an ongoing, developing, lived-in world that changes and grows based on the actions of the players within it, with all of it being tracked and logged in the ever-growing history of that world. Effectively, a “build-your-own text-based MMORPG world” app.