New Development Roadmap, 2025
Tome and Troubadour
The original plan for separate applications has been replaced with a more unified vision, for a single integrated app called Tome and Troubadour.
You’ll have several badass functionalities all-in-one with Tome and Troubadour, which I think is gonna offer a whole lot more value given the inevitable costs that Troubadour will incur from an AI token standpoint. Rather than have Tome be a separate application, I’m instead building it directly within the new app, to be able to directly feed into game simulations and an online community.
The Tome portion of the app will still be an encyclopedia for creating and managing your worlds and creations.
It will boast a variety of intuitive and interesting tools to help fill out the details of a world, which should make filling out even the mundane details actually fun and rewarding.
Tome will continually grow and refine a contextual overview of your world, and AI will then be able to assist in providing and ‘filling’ additional details with values that make total contextual and logical sense within your world (unless instructed otherwise!)
Tome will also be where generative AI API calls are included in-app with either subscription or credit-based system, allowing you to instantly create stunning visual imagery and animations for your creations, with a consistent art style of your preference. Other assets like music and files can also be generated and/or ‘attached’ to the objects you create within the app. Assets created this way will seamlessly integrate into your later game simulation within Troubadour, and can be shared with friends or in the Tome and Troubadour ‘Explore’ tab, which will feature community creations for download and play.
Squire App, Late 2025
With the complex, living worlds you have created in the Tome and Troubadour app, it will take some extra help to manage and present it all in a live-production or live-gaming environment– this is where your helpful Squire steps in.
Squire will be a real-time collaborative companion when running tabletop games or socially collaborating on a project.
Squire will feature a design intended to be shared on a large (or several small) screens during a live session, and will allow you to intuitively navigate your project in real-time as players move throughout the world, enhancing the experience with awesome visuals, music, narration, and more.
“Presentation Modes” for your creations from within Tome and Troubadour can be showcased at key moments during a real live-session campaign, to raise the narrative impact to new levels and provide an awesome experience for players.
AI technologies will be particularly helpful in Squire to ensure that it can keep up with the stream-of-consciousness creativity that emerges from live-play. The AI Squire assistant can listen for important notes and then commit them to canon, providing summaries at the end of sessions, updating your lore according to what happened, and making suggestions on what could have occurred in the wider world as a result of your players actions (or inaction)!
The idea is to be an incredibly easy and incredibly fast ‘sidekick’ that will allow DM’s to quickly ‘DJ’ audio/visual components to a screen.
More details will come later after Tome and Troubadour begins to inform how this will be built.